The most common mistake is overvaluing new cards and undervaluing the old.
The first few tournaments after a new set has been released are full of people playing decks that end up having way too many new cards, and most of the time, those tournaments are won by decks that only play a handful of the best new cards alongside the already established powerhouses of the format.
I hesitated on including another land fixing cycle to my list since it seemed like it wasn’t, for lack of better terms, necessary.
However, this wasn’t really based on anything quantitative, just a general “feeling” and realized that data trumps “feeling” handily and thought to include another cycle of -friendly lands to accommodate for cards like Thought-Knot Seer.
This isn't to say that new cards are bad or that you shouldn't play them.
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The Old Extended Deck 4 Path to Exile4 Spell Snare3 Mana Leak4 Muddle the Mixture2 Wrath of God3 Tezzeret the Seeker4 Thirst for Knowledge3 Sword of the Meek4 Thopter Foundry3 Engineered Explosives3 Chrome Mox3 Talisman of Progress Cavaglieri’s list used an artifact based control shell with Tezzeret and Thopter-Sword as the win conditions.
The deck could tutor for combo pieces with Muddle the Mixture and Tezzeret or draw into it via Thirst for Knowledge.
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